![]() ![]() These weapons are much easier to get in my opinion, as they only require the player to farm up enough crystals to purchase them, making them much more accessible than legendaries depending on your view point. I can say that I do enjoy the Blood of the Seraphs more than Terramorphous’ Blood due to the nifty fact that the numbers change upon re-equipping it, and it provides additional stats on top of the regen. We are introduced to a new tier of weapons in this DLC, the Seraph weapons, all of which seem rather powerful (though do not fare well against the traditional end game legendaries. Bearing this in mind, one should wait during their second playthrough on a character before choosing to undergo and complete this DLC. It should be noted that you can only access the treasure room twice during each playthrough (4 times per character since you have two for the normal playthrough and two for the TVHM playthrough). After defeating Scarlett (who betrays you, which is no surprise due to the game’s constant reminders of it), you end up in the Leviathan’s lair, where you must defeat it before finally getting to the treasure room at the end of the content. After much frolicking around in your desert skiff, you assemble all of the pieces in order to unearth the treasure, only to find a large wurm known as the Leviathan, who promptly eats you. You eventually find yourself at the lair of Captain Scarlett, who tells you of the compass and the treasures hidden beneath the sands, after which she promptly gives you a series of quests in order for you to go ahead and find said pieces. You soon find out that nearly all of the town’s inhabitants are dead (despite Shade’s musings), and are forced to undergo a series of quests (the first of which lands you a nifty new vehicle known as the Sand Skiff) in order to progress through the content. After taking out a few bandits, you find yourself talking to a rather lonely (and clingy) stranger known as Shade, who informs you of the situation. It begins by taking you through the occupied town of Oasis, or what remains of it. The plot to Captain Scarlett’s DLC has you trying to find the treasure of someone known as Captain Blade, forcing you to fight your way through enemy infested sands in order to collect the pieces of a compass that should hopefully take you to his hiding spot. I can, however, give you an idea of how Hyperius is, and how much I enjoy the new tier of guns. ![]() It would be nice to note at this point that while I did beat the DLC, I have yet to try and take down Master Gee, so I can’t really give you a good amount of detail concerning their drops. From the witty and interesting Captain Scarlett to the creepy and rather strange Herbert, this DLC had be wanting more and more (at least, up until I had to start fighting more Hyperion robots. ![]() That being said, this is a really well done DLC and I have thoroughly enjoyed playing through each and every comedic moment it had to offer. This is meant to be my own opinion of it, and shouldn’t really matter to you if you disagree with me. While I would love to spice this post up with a lot of awesome pictures and really cool stuff, I feel like it would detract from the overall point of this review. Alright, prepare for this big block of text. ![]()
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